A Path to Steam
A score of 10 in any attribute is free, and represents the human average. Higher scores cost points: 10 points to raise ST or HT by one level, 20 points to raise DX or IQ by one level.
Similarly, scores lower than 10 have a negative cost: -10 points per level for ST or HT, -20 points per level for DX or IQ. (Remember – negative point values mean you get those points back to spend on something else!)
Most characters have attributes in the 1-20 range, and most normal humans have scores in the 8-12 range. Scores above 20 are possible but typically reserved for godlike beings – ask
the GM before buying such a value. The exception is ST, which can range significantly beyond 20 even for normal humans. At the other end of the scale, a score of 0 is defined in special cases, but 1 is the minimum score for a human. No one may have a negative
How to Select Basic Attributes
The basic attributes you select will determine your abilities – your strengths and weaknesses – throughout the game. Choose wisely.
6 or less: Crippling. An attribute this bad severely constrains your lifestyle.
7: Poor. Your limitations are immediately obvious to anyone who meets you. This is the lowest score you can have and still pass for “ablebodied.”
8 or 9: Below average. Such scores are limiting, but within the human norm. The GM may forbid attributes below 8 to active adventurers.
10: Average. Most humans get by just fine with a score of 10!
11 or 12: Above average. These scores are superior, but within the human norm.
13 or 14: Exceptional. Such an attribute is immediately apparent – as bulging muscles, feline grace, witty dialog, or glowing health – to those who meet you.
15 or more: Amazing. An attribute this high draws constant comment and probably guides your career choices.
All of the above assumes a human. For nonhumans, read each point above or below the human norm of 10 as a 10% deviation from the racial norm instead.