Defaults: Special.

This is not one skill, but an entire collection of skills – one per class of closely related melee weapons. Melee Weapon skills are based on DX, and default to DX-4 if Easy, DX-5 if Average, or DX-6 if Hard. See specific skill descriptions for other defaults.

Make a Melee Weapon roll to hit an opponent in combat. You may also use these skills to parry. Your Parry defense is (skill/2) + 3, rounded down.

Melee weapons fall into broad categories on the basis of overall balance and function. When a rule refers to one of these categories, it applies to all weapons in that category and all Melee Weapon skills used to wield them. For instance, “fencing
weapons” means “all weapons used with any of Main-Gauche, Rapier, Saber, or Smallsword skill.”

A sword is a rigid, hilted blade with a thrusting point, cutting edge, or both. All swords are balanced, and can attack and parry without becoming unready.

Broadsword (DX/Average): Any balanced, 2- to 4-foot blade wielded in one hand – broadsword, cavalry saber, scimitar, etc. This skill also covers any stick or club of similar size and balance to these blades, as well as bastard swords, katanas, and longswords used one-handed. Defaults: Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4.


A Path to Steam jkendall