First Aid

IQ/Easy

Defaults: IQ-4, Esoteric Medicine, Physician, or Veterinary-4.

This is the ability to patch up an injury in the field (see Recovery, p. 423). Make a skill roll to halt bleeding, suck out poison, give artificial respiration to a drowning victim, etc. Unusual problems must be identified using Diagnosis skill first.

Modifiers: Equipment modifiers (p. 345); physiology modifiers (p. 181).

First Aid

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