GURPS Rules

Attributes

Secondary Characteristics – Based off of Attributes

Fatigue

Skills
Difficulty Level of Skills
Skill Cost Table
Buying Skills
Improving Your Skills
Skill Defaults: Using Skills You Don’t Know
Familiarity
Dirty Tricks
Equipment Modifiers
Skills for Design, Repair, and Use

Advantages

Disadvantages
Self Control and Buying Off Disadvantages

  • Absent-Mindedness
  • Amnesia
  • Bad Grip
  • Bad Sight
  • Bad Smell
  • Bad Temper
  • Colorblindness
  • Combat Paralysis
  • Cowardice
  • Curious
  • Delusions
  • Disturbing Voice
  • Duty
  • Enemies
  • Extra Sleep
  • Fearfulness
  • Flashbacks
  • Greed
  • Guilt Complex
  • Hard of Hearing
  • Hidebound
  • Impulsiveness
  • Insomniac
  • Jealousy
  • Kleptomania
  • Klutz
  • Low Pain Threshold
  • Lunacy
  • Megalomania
  • Nightmares
  • Obsession
  • On the Edge
  • Pacifism
  • Paranoia
  • Phobias
  • Pyromania
  • Secret
  • Secret Indentity
  • Selfless
  • Sleepwalker
  • Slow Healing
  • Social Stigma
  • Split Personality
  • Stubborness
  • Trademark
  • Unfit
  • Weirdness Magnet

Equipment
Legality Class
Weapon Statistics
Weapons
Armor
Items/Equipment

GURPS Rules

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