Defaults: DX-4, Climbing -4, or Seamanship-4.

This is the ability to tie a wide variety of knots quickly and efficiently. A successful skill roll lets you make a noose, tie someone up, etc. If you bind someone using this skill, he must win a Quick Contest of Escape vs. your Knot-Tying skill to free himself.

Modifiers: +1 per level of High Manual Dexterity (p. 59), or -3 per level of Ham-Fisted (p. 138).


A Path to Steam jkendall