Defaults: IQ-7, First Aid -11, or Veterinary-5.

This is the ability to aid the sick and the injured, prescribe drugs and care, etc. Make a skill roll to hasten natural recovery from injury (see Recovery, p. 423), and whenever the GM requires a roll to test general medical competence or knowledge. Apply physiology modifiers (p. 181) if your patient is of a different species from you.

At TL4 and below, this skill does not exist in most game worlds. Instead, use Esoteric Medicine (p. 192), Pharmacy (Herbal) (above), or both.

At TL5+, medical knowledge is divided between Pharmacy (Synthetic) and Physician. A physician knows a great deal about drugs. He can identify most drugs fairly easily (at -5 without laboratory facilities but +3 if he takes the risk of smelling/tasting the substance), but he cannot formulate them unless he also learns Pharmacy.


A Path to Steam jkendall