Poisons

IQ/Hard

Defaults: IQ-6, Chemistry -5, Pharmacy (any)-3, or Physician -3.

This skill represents practical knowledge of poisons. A successful skill roll lets you (among other things) recognize a poison-bearing plant in the wild; extract the poison in a useful form; recognize a poison by its taste in food or drink; identify a poison by
observing its effects (+3 if you are poisoned); know a proper antidote; or recognize or prepare the antidote from its sources. Each of these feats requires a separate roll.

Modifiers: Acute Taste and Smell (p. 35) gives a bonus to notice or recognize a poison by taste or by scent. Likewise, Discriminatory Smell and Discriminatory Taste (p. 49) give +4 to these tasks when working by smell or by taste, respectively.

Poisons

A Path to Steam jkendall